Tomas Gomez Estrada
Tomas Gomez Estrada
Environment/Prop Artist *Portfolio Under Construction*
West Coast, United States

Summary

Environment/Prop Artist focusing on modeling and texturing 3D assets for games.

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Skills

3D Modeling3D Texturing3D Animation3D SculptingPBR TexturingUV MappingAsset BuilderIn-Engine VFXCharacter ModelingRiggingBilingual (Spanish and English)

Software proficiency

Maya
Maya
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
Quixel Suite
Quixel Suite
ZBrush
ZBrush
xNormal
xNormal
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
Unity
Unity
Mudbox
Mudbox
World Machine
World Machine

Productions

    • Video Game
      Behemoth
    • Year
      2024
    • Role
      Environment Artist
    • Company
      Game Mechanic Studios
    • Video Game
      The Walking Dead: Saints and Sinners – Chapter 2: Retribution
    • Year
      2022
    • Role
      Environment Artist
    • Company
      Game Mechanic Studios
    • Mobile Game
      Plants vs. Zombies 3
    • Year
      2020
    • Role
      3D Environment Artist
    • Company
      PopCap Games
    • Movie
      Godzilla: King of the Monsters
    • Year
      2019
    • Role
      Asset Builder
    • Company
      The Third Floor, Inc
    • TV Production
      Tom Clancy's Jack Ryan
    • Year
      2018
    • Role
      Asset Builder
    • Company
      The Third Floor, Inc
    • Movie
      Spiderman Homecoming
    • Year
      2017
    • Role
      Asset Builder
    • Company
      The Third Floor, Inc
    • Movie
      Thor Ragnarok
    • Year
      2017
    • Role
      Asset Builder
    • Company
      The Third Floor, Inc

Experience

  • Environment Artist at Game Mechanic Studios
    Burbank
    April 2023 - August 2023

    Worked as an outsource for Skydance Interactive. I modeled props, environment pieces, texturing, set up collisions, and set up LODs.

    Software Used: Maya, Photoshop, Zbrush, Substance Designer, Substance Painter, Unreal Engine 5, Quixel Mixer & Perforce.

  • Environment Artist at Game Mechanic Studios
    Burbank, United States of America
    January 2022 - September 2022

    I worked as an outsource for Skydance Interactive. I modeled props, environment pieces, texturing, lighting, set up collisions, set up LODs, and environment set dressing.

    Credits: The Walking Dead: Saints & Sinners – Chapter 2: Retribution

    Software Used: Maya, Photoshop, Zbrush, Substance Designer, Substance Painter, Unreal Engine 4 & Perforce.

  • 3D Artist at Silver Spoon
    Los Angeles, United States of America
    June 2021 - June 2021

  • Previs Asset Builder at The Third Floor, Inc
    Los Angeles, United States of America
    April 2020 - May 2020

    As an Asset Builder, I was responsible for modeling, rigging and texturing: props, characters, vehicles and create full environments for multiple films, TV shows, & VR demos.

    Software Used: Maya, Photoshop, Zbrush, Substance Painter & UE4.

  • 3D Environment Artist at PopCap Games
    Seattle, United States of America
    September 2019 - March 2020

    As a 3D Environment Artist, I was responsible for modeling props to place in the game's environments. I also had to do revisions, and cleaned up environments. Once they were completed, I had to then integrate these environments in Unity, set up camera views for some of them, and also had to set some of the environments to work correctly in the game.

    Credits:

    -Plants vs. Zombies franchise

    Software Used: Maya, Photoshop, Unity, Substance Painter, ZBrush, & Perforce.

  • Previs Asset Builder at The Third Floor Inc
    Los Angeles, United States of America
    January 2016 - February 2017

    As an Asset Builder, I was responsible for modeling, rigging and texturing: props, characters, vehicles and create full environments for multiple films, TV shows, & VR demos.

    Credits:

    -Thor Ragnarok

    -SpiderMan Homecoming

    -Godzilla King Of The Monsters

    -Tom Clancy's Jack Ryan

    Software Used: Maya, Photoshop, Zbrush, Mudbox, XNormal, & UE4.