Environment/Prop Artist focusing on modeling and texturing 3D assets for games.
Worked as an outsource for Skydance Interactive. I modeled props, environment pieces, texturing, set up collisions, and set up LODs.
Software Used: Maya, Photoshop, Zbrush, Substance Designer, Substance Painter, Unreal Engine 5, Quixel Mixer & Perforce.
I worked as an outsource for Skydance Interactive. I modeled props, environment pieces, texturing, lighting, set up collisions, set up LODs, and environment set dressing.
Credits: The Walking Dead: Saints & Sinners – Chapter 2: Retribution
Software Used: Maya, Photoshop, Zbrush, Substance Designer, Substance Painter, Unreal Engine 4 & Perforce.
As an Asset Builder, I was responsible for modeling, rigging and texturing: props, characters, vehicles and create full environments for multiple films, TV shows, & VR demos.
Software Used: Maya, Photoshop, Zbrush, Substance Painter & UE4.
As a 3D Environment Artist, I was responsible for modeling props to place in the game's environments. I also had to do revisions, and cleaned up environments. Once they were completed, I had to then integrate these environments in Unity, set up camera views for some of them, and also had to set some of the environments to work correctly in the game.
Credits:
-Plants vs. Zombies franchise
Software Used: Maya, Photoshop, Unity, Substance Painter, ZBrush, & Perforce.
As an Asset Builder, I was responsible for modeling, rigging and texturing: props, characters, vehicles and create full environments for multiple films, TV shows, & VR demos.
Credits:
-Thor Ragnarok
-SpiderMan Homecoming
-Godzilla King Of The Monsters
-Tom Clancy's Jack Ryan
Software Used: Maya, Photoshop, Zbrush, Mudbox, XNormal, & UE4.