During my time at Game Mechanic Studios, I worked as an outsource for Skydance Interactive in the video game The Walking Dead: Saints & Sinners - Chapter 2: Retribution. My main work here was: the vista tower in day and night mode, the exterior and interior of the parking structure along with set dressing it with my own meshes and existing meshes, the sky bridge, the texture and modeling of the main streets, modeling and setting up the rooftop with plant cages, seed bags, gardening tools, etc. I also created LODs, collisions, and 2nd UV set for lightmaps. Dana Klaren was my lead in the project.