Skydances Behemoth

During my time at Game Mechanic Studios, I worked as an outsource for Skydance Games in the video game Behemoth. My main work here was to model the final assets from their proxy models. The texture/materials were already made and all I had to do was to model them according to such. I also created LODs, collisions, and 2nd UV set for lightmaps. Dana Klaren was my lead in the project.

Towers

Towers

Walls

Walls

Alcoves

Alcoves