Environment/Prop Artist focusing on modeling and texturing 3D assets for games.
As an Asset Builder, I was responsible for modeling, rigging and texturing: props, characters, vehicles and create full environments for multiple films, TV shows, & VR demos.
-Godzilla King Of The Monsters
-Tom Clancy's Jack Ryan
Software Used: Maya, Photoshop, Zbrush, Mudbox, XNormal, & UE4.